- #X MORPH DEFENSE REVIEW IGN UPDATE#
- #X MORPH DEFENSE REVIEW IGN TV#
- #X MORPH DEFENSE REVIEW IGN FREE#
I could keep gushing and gushing, but I’ll spare you all the five-thousand word essay and just get to some key points. You get to fly all over the place, blowing everything up with some of the most satisfying HD rumble whenever your juicy plasma blasts fly through three tanks in a row. You don’t get to sit still and wait it out. In this, you pilot your space ship wielding plasma cannons, lasers, anti-air missiles, and bombs (to name just a few of the weapons at your disposal) to attack head on yourself, while also being able to switch into a ghost mode to place more towers and perform upgrades. Maybe press fast-forward to speed things along. So once your towers are up and the enemies are on their way, in every other tower defense game I’ve played you’d just sit around and wait.
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It’s your job to protect the alien core while it does its harvesting, simples. You play the invasive alien force descending through the atmosphere to harvest the Earth of its resources. I should explain, you are the bad guy in this. Shout-out to laser towers, my personal favourite to place everywhere possible But where was I? Oh yeah, the phase where the enemy tries to swarm your core.
#X MORPH DEFENSE REVIEW IGN TV#
And it looks great in both handheld and TV mode too (but it does seem to drain the Switch’s battery quite fast as a result). I’d end up with thirty towers on my side, firing at well over fifty enemies, with explosions going off, trees swaying from the explosions, buildings crumbling, and my shots flying in every direction. Seriously, I have no idea how they got this to run. Did I forget to mention that X-Morph: Defense has realistic physics and destructible environments running at a silky smooth 60fps on the Nintendo Switch? Oops… And if you don’t want to spend resources on towers, you could always destroy a skyscraper and watch it fall in dramatic fashion onto the path, preventing all enemies from taking that route. Creating laser fences between your towers is free, perfect for setting up some lovely winding passages of death. Fortunately, there are tonnes of ways to direct the traffic towards your choke-holds. In later stages you’ll often have enemies approaching from four angles at the same time.
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You’re shown exactly where the enemies will line up for you to mercilessly gun downīut after the build phase, the enemies storm in from many, many angles.
#X MORPH DEFENSE REVIEW IGN FREE#
You’re free to experiment and tinker as much as you like without it costing you if you accidentally misplace a tower. Downgrade a tower, you get the resources back. If you sell a tower, you get the resources back. If a tower gets destroyed, you get the resources back. One thing I’m extremely fond of is that your resources never decrease. Infantry, helicopters, bombers, drones, tanks, BIGGER tanks, EVEN BIGGER tanks, FREAKING MECHS!!! And that’s not even all of them! It’s a good job that you’re given as much time as you like before summoning the wave. Ample information is given on the types of units heading your way, and there is plenty of variety. X-Morph: Defense combines these two and somehow gets them to work perfectly in tandem to create an extremely satisfying game-play loop.Įvery level is made up of wave after wave of enemies, and you get prep time before each to construct your towers and plan your strategies accordingly. The only tower defense game I’ve played before this is Bloons TD5 and as far as bullet-hells go… Let’s just say I don’t seek them out. Let’s delve into why this game blew my mind.įirst of all, X-Morph: Defense has the balls to mix not one but two genres I have almost no experience with: bullet-hell twin-stick shooters and tower defense titles. And I’ve played a plethora of excellent titles, so that is some feat.
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Nice PR work again EA (sarcasm).I don’t know how EXOR Studios managed it, but X-Morph: Defense is possibly the most impressive Switch game I’ve played to date. Considering it was an EA blog post, by an EA employee, I know who I think is “responsible” for the mistake, and it’s NOT the media this time. The industry is far better for Epic’s contributions, and we all owe a great deal of inspiration to their work.”ĮA and their representatives are at it again, instead of saying sorry, they claim it was “someone else’s fault”. Its success as a property is evidenced by its giant sales and rabid fan base.
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It is deservedly recognized as a top-tier title. It is an epic franchise that has trail-blazed more than a few industry-leading player experiences and mechanics. “I just wanted to jump in and clarify some of my comments that were taken out of context about Gears of War.
#X MORPH DEFENSE REVIEW IGN UPDATE#
An update to the post I made back on the 20th April about Chuck Beaver (Dead Space Story Producer) who took it upon himself to tear into Gears Of War for its “story telling”, it seems that the Blog post has now been pulled from EA, and a statement published from Mr Beaver with regards to the post.